61 LockSeeds: (21) Fruit LS, (6) Energy LS, (24) Rider LS, (7) Other LS (2) Kachidoki LS & Kiwami Key 62 Arms: (20) Fruit Arms, (6) Energy Arms, (5) Jinba Arms, (2) Kachidoki & Kiwami Arms (25) Rider Arms, (4) Other Arms. Marks persistent across forms (sans kachi and kiwami)Īny ideas for more goals? Comment below! Pst just don't mention Rider locks cause I know that one.- 17 Armored Rider: (Gaim, Baron, Ryugen, Zangetsu & Zangetsu Shin, Bravo, Gridon, Knuckle, Kurokage, Sigurd, Duke, Malika, Bujin Gaim, Fifteen, Mars, Kamuro, Jam) Change backgrounds from images to layered changeable objects Figure out a new way to do Dai Dai Marus easier idk and I don't want to touch them in 5.0) Figure out what the heck is with the lock top issue on weapons (there are like 3 black lock tops and 2 darkness ones. Weapons were just beautified so no need for new vectors (thank god) Clip with lock tops as a graphics layer under a single button clip Start above driver like eyecons and are inserted ![]() Attachments for driver also need redoing Sengoku Driver needs a prettying up for its vector Simplify behind-the-scenes mess the menus became in 5.0 Up to 30 from 24 to make standby loops and other audio cues better ![]() This is mainly here right now as a placeholder so people don't get too confused about which is the current version of the flash since 5.0's final beta version and the current version of Gaim 5 look so similar. Bet you can't guess what flash it is based off of. This is in Alpha so errors are most likely just things that haven't been touched.
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